godot/servers/visual
Juan Linietsky 72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
..
SCsub
default_mouse_cursor.xpm
particle_system_sw.cpp
particle_system_sw.h
rasterizer.cpp
rasterizer.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
rasterizer_dummy.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
rasterizer_dummy.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
shader_compiler.cpp
shader_compiler.h
shader_graph.cpp
shader_graph.h
shader_language.cpp
shader_language.h
visual_server_raster.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
visual_server_raster.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00