godot/drivers/nedmalloc/nedmalloc.sln

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nedmalloc", "nedmalloc.vcproj", "{B89384F5-360B-4AB2-8F43-2F5F98A947FE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Debug|Win32.ActiveCfg = Debug|Win32
{B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Debug|Win32.Build.0 = Debug|Win32
{B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Release|Win32.ActiveCfg = Release|Win32
{B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal