godot/demos/3d/platformer
Juan Linietsky 703004f830 More 3D Work
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-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
..
bullet.gd
bullet.scn
coin.gd
coin.scn
cutout.png
enemy.gd
enemy.scn
engine.cfg More 3D Work 2014-06-16 10:22:26 -03:00
follow_camera.gd
icon.png
osb_down.png
osb_fire.png
osb_jump.png
osb_left.png
osb_right.png
osb_up.png
player.gd
player.xml
robotrigged.scn
sb.cube
sb_back.png
sb_bottom.png
sb_front.png
sb_left.png
sb_right.png
sb_top.png
shine.png
sound_coin.wav
sound_explode.wav
sound_hit.wav
sound_jump.wav
sound_shoot.wav
stage.xml More 3D Work 2014-06-16 10:22:26 -03:00
texture.tex More 3D Work 2014-06-16 10:22:26 -03:00
tiles.res
tiles.scn
tiles.xcf