godot/servers/SCsub

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Import('env')
env.servers_sources=[]
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')
SConscript('physics/SCsub');
SConscript('physics_2d/SCsub');
SConscript('visual/SCsub');
SConscript('audio/SCsub');
SConscript('spatial_sound/SCsub');
SConscript('spatial_sound_2d/SCsub');
lib = env.Library("servers",env.servers_sources, LIBSUFFIX=env['platform_libsuffix'])
env.Prepend(LIBS=[lib])