extends VehicleBody # member variables here, example: # var a=2 # var b="textvar" const STEER_SPEED=1 const STEER_LIMIT=0.4 var steer_angle=0 var steer_target=0 export var engine_force=40 func _fixed_process(delta): if (Input.is_action_pressed("ui_left")): steer_target=-STEER_LIMIT elif (Input.is_action_pressed("ui_right")): steer_target=STEER_LIMIT else: steer_target=0 if (Input.is_action_pressed("ui_up")): set_engine_force(engine_force) else: set_engine_force(0) if (Input.is_action_pressed("ui_down")): set_brake(1) else: set_brake(0.0) if (steer_target < steer_angle): steer_angle -= STEER_SPEED*delta if (steer_target > steer_angle): steer_angle=steer_target elif (steer_target > steer_angle): steer_angle += STEER_SPEED*delta if (steer_target < steer_angle): steer_angle=steer_target set_steering(steer_angle) func _ready(): # Initalization here set_fixed_process(true) pass