Import('env') Import('env_drivers') env_glew = env_drivers.Clone() if (env["platform"] in ["haiku","osx","windows","x11"]): # Thirdparty source files if (env["glew"] != "system"): # builtin thirdparty_dir = "#thirdparty/glew/" thirdparty_sources = [ "glew.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_glew.add_source_files(env.drivers_sources, thirdparty_sources) env_glew.Append(CPPFLAGS = ['-DGLEW_STATIC']) env_glew.Append(CPPPATH = [thirdparty_dir]) # Also pass to global env, used by platform code env.Append(CPPPATH = [thirdparty_dir]) env.Append(CPPFLAGS = ['-DGLEW_ENABLED']) # Godot source files env_glew.add_source_files(env.drivers_sources, "*.cpp") Export('env')