Add node2d::get_global_pos()

This commit is contained in:
marynate 2014-07-01 22:07:04 +08:00
parent 3d68949a1c
commit a62305e0e3
2 changed files with 14 additions and 0 deletions

View File

@ -253,6 +253,18 @@ Point2 Node2D::get_global_pos() const {
return get_global_transform().get_origin();
}
void Node2D::set_global_pos(const Point2& p_pos) {
Matrix32 inv;
CanvasItem *pi = get_parent_item();
if (pi) {
inv = pi->get_global_transform().affine_inverse();
set_pos(inv.xform(p_pos));
} else {
set_pos(p_pos);
}
}
void Node2D::set_transform(const Matrix32& p_transform) {
_mat=p_transform;
@ -297,6 +309,7 @@ void Node2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("move_local_y","delta","scaled"),&Node2D::move_y,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_global_pos"),&Node2D::get_global_pos);
ObjectTypeDB::bind_method(_MD("set_global_pos"),&Node2D::set_global_pos);
ObjectTypeDB::bind_method(_MD("set_transform","xform"),&Node2D::set_transform);
ObjectTypeDB::bind_method(_MD("set_global_transform","xform"),&Node2D::set_global_transform);

View File

@ -83,6 +83,7 @@ public:
void set_transform(const Matrix32& p_transform);
void set_global_transform(const Matrix32& p_transform);
void set_global_pos(const Point2& p_pos);
Matrix32 get_transform() const;