Fix for negative coords. Regarding issue #2665

int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution.
This commit is contained in:
Brickcaster 2015-10-24 21:47:48 -04:00
parent 4baf65dab7
commit 4e0511a8a0
1 changed files with 2 additions and 3 deletions

View File

@ -1031,13 +1031,12 @@ Vector2 TileMap::world_to_map(const Vector2& p_pos) const{
switch(half_offset) {
case HALF_OFFSET_X: {
if (int(ret.y)&1) {
if ( ret.y > 0 ? int(ret.y)&1 : (int(ret.y)-1)&1 ) {
ret.x-=0.5;
}
} break;
case HALF_OFFSET_Y: {
if (int(ret.x)&1) {
if ( ret.x > 0 ? int(ret.x)&1 : (int(ret.x)-1)&1) {
ret.y-=0.5;
}
} break;