godot/scene/gui/check_box.cpp

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/*************************************************************************/
/* check_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "check_box.h"
#include "servers/visual_server.h"
#include "button_group.h"
void CheckBox::_bind_methods()
{
ObjectTypeDB::bind_method(_MD("set_pressed","pressed"),&CheckBox::toggled);
}
bool CheckBox::is_radio()
{
Node* parent = this;
do {
parent = parent->get_parent();
if (dynamic_cast< ButtonGroup* >( parent))
break;
} while (parent != nullptr);
return (parent != nullptr);
}
void CheckBox::update_icon(bool p_pressed)
{
if (is_radio())
set_icon(Control::get_icon(p_pressed ? "radio_checked" : "radio_unchecked"));
else
set_icon(Control::get_icon(p_pressed ? "checked" : "unchecked"));
}
void CheckBox::toggled(bool p_pressed)
{
update_icon();
BaseButton::toggled(p_pressed);
}
CheckBox::CheckBox()
{
set_toggle_mode(true);
set_text_align(ALIGN_LEFT);
update_icon(is_pressed());
}
CheckBox::~CheckBox()
{
}