godot/modules/vhacd/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_vhacd = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/vhacd/"
thirdparty_sources = [
"src/vhacdManifoldMesh.cpp",
"src/FloatMath.cpp",
"src/vhacdMesh.cpp",
"src/vhacdICHull.cpp",
"src/vhacdVolume.cpp",
"src/VHACD-ASYNC.cpp",
"src/btAlignedAllocator.cpp",
"src/vhacdRaycastMesh.cpp",
"src/VHACD.cpp",
"src/btConvexHullComputer.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_vhacd.Prepend(CPPPATH=[thirdparty_dir + "inc"])
env_thirdparty = env_vhacd.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_vhacd.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)