mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-24 05:37:15 +01:00
fb538b72cb
The GST namespace has been added to prevent class name conflicts, and the project has been reorganized to make extensions and purpose easier.
29 lines
756 B
GDScript
29 lines
756 B
GDScript
extends KinematicBody2D
|
|
"""
|
|
Class to control the player in basic left/right up/down movement.
|
|
"""
|
|
|
|
|
|
onready var _radius: = ($CollisionShape2D.shape as CircleShape2D).radius
|
|
onready var agent: = GSTAgentLocation.new()
|
|
|
|
export var speed: = 150.0
|
|
|
|
|
|
func _draw() -> void:
|
|
draw_circle(Vector2.ZERO, _radius, Color.red)
|
|
|
|
|
|
func _get_movement() -> Vector2:
|
|
return Vector2( Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
|
|
Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))
|
|
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
var movement: = _get_movement()
|
|
if movement.length_squared() < 0.01:
|
|
return
|
|
|
|
move_and_slide(movement * speed)
|
|
agent.position = Vector3(global_position.x, global_position.y, 0)
|