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https://github.com/Relintai/godot-steering-ai-framework.git
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50 lines
1.9 KiB
Plaintext
50 lines
1.9 KiB
Plaintext
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://demos/pursue_vs_seek/Pursuer.gd" type="Script" id=1]
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[ext_resource path="res://demos/pursue_vs_seek/BoundaryManager.gd" type="Script" id=2]
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[ext_resource path="res://demos/pursue_vs_seek/Player.gd" type="Script" id=3]
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[ext_resource path="res://demos/pursue_vs_seek/GUI.tscn" type="PackedScene" id=4]
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[ext_resource path="res://demos/pursue_vs_seek/PursueVSSeekDemo.gd" type="Script" id=5]
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[node name="PursueVSSeek" type="Node2D"]
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script = ExtResource( 5 )
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__meta__ = {
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"_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior."
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}
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[node name="GUI" parent="." instance=ExtResource( 4 )]
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[node name="BoundaryManager" type="Node2D" parent="."]
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script = ExtResource( 2 )
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[node name="Player" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 49.2031, 556.936 )
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rotation = 1.5708
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collision_mask = 2
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script = ExtResource( 3 )
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color = Color( 1, 0, 0, 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"]
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polygon = PoolVector2Array( 0, -30, -25, 25, 25, 25 )
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[node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 868.495, 87.9043 )
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collision_layer = 2
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script = ExtResource( 1 )
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color = Color( 0.811765, 0.909804, 0.113725, 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"]
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modulate = Color( 0.694118, 0.694118, 0.694118, 1 )
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polygon = PoolVector2Array( 0, -30, -25, 25, 25, 25 )
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[node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 821.24, 87.9043 )
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collision_layer = 2
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script = ExtResource( 1 )
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color = Color( 0.113725, 0.909804, 0.219608, 1 )
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use_seek = true
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"]
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modulate = Color( 0.317647, 0.317647, 0.317647, 1 )
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polygon = PoolVector2Array( 0, -30, -25, 25, 25, 25 )
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