godot-steering-ai-framework/project/src/behaviors/GSTPursue.gd
Francois Belair fb538b72cb Reorganize project
The GST namespace has been added to prevent class name conflicts, and
the project has been reorganized to make extensions and purpose easier.
2020-01-12 10:16:37 -05:00

45 lines
1.3 KiB
GDScript

extends GSTSteeringBehavior
class_name GSTPursue
"""
Calculates acceleration to take an agent to intersect with where a target agent will be.
The `max_predict_time` variable represents how far ahead to calculate the intersection point.
"""
var target: GSTSteeringAgent
var max_predict_time: float
func _init(
agent: GSTSteeringAgent,
target: GSTSteeringAgent,
max_predict_time: = 1.0).(agent) -> void:
self.target = target
self.max_predict_time = max_predict_time
func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
var target_position: = target.position
var distance_squared: = (target_position - agent.position).length_squared()
var speed_squared: = agent.linear_velocity.length_squared()
var predict_time: = max_predict_time
if speed_squared > 0:
var predict_time_squared: = distance_squared / speed_squared
if predict_time_squared < max_predict_time * max_predict_time:
predict_time = sqrt(predict_time_squared)
acceleration.linear = ((
target_position + (target.linear_velocity * predict_time))-agent.position).normalized()
acceleration.linear *= _get_modified_acceleration()
acceleration.angular = 0
return acceleration
func _get_modified_acceleration() -> float:
return agent.max_linear_acceleration