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https://github.com/Relintai/godot-steering-ai-framework.git
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fb538b72cb
The GST namespace has been added to prevent class name conflicts, and the project has been reorganized to make extensions and purpose easier.
14 lines
355 B
Plaintext
14 lines
355 B
Plaintext
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://demos/seek_and_flee/Coward.gd" type="Script" id=1]
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[sub_resource type="CircleShape2D" id=1]
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[node name="Coward" type="KinematicBody2D"]
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collision_layer = 4
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collision_mask = 6
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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