godot-steering-ai-framework/project/demos/SeekFlee/Player.gd
Răzvan C. Rădulescu 1a37b2bee0 Update project to follow GDScript guidelines closer
Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.

Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00

22 lines
606 B
GDScript

extends KinematicBody2D
# Class to control the player in basic left/right up/down movement.
onready var agent := GSTAgentLocation.new()
export var speed := 200.0
func _get_movement() -> Vector2:
return Vector2( Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))
func _physics_process(delta: float) -> void:
var movement := _get_movement()
if movement.length_squared() < 0.01:
return
move_and_slide(movement * speed)
agent.position = Vector3(global_position.x, global_position.y, 0)