godot-steering-ai-framework/project/demos/SeekFlee/Boundary.gd
Răzvan C. Rădulescu 1a37b2bee0 Update project to follow GDScript guidelines closer
Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.

Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00

15 lines
279 B
GDScript

extends StaticBody2D
# Draws the bounding box of the static body wall.
var rect: Rect2
func _ready() -> void:
var extents := ($CollisionShape2D.shape as RectangleShape2D).extents
rect = Rect2(-extents, extents*2)
func _draw() -> void:
draw_rect(rect, Color.yellowgreen)