godot-steering-ai-framework/project/src/Behaviors
Francois Belair 57f3c4a24a Make calculate_acceleration return void
This makes the code more in line with GDQuest gdscript guidelines about
 not both transforming state and returning a value.
2020-02-06 14:46:21 -05:00
..
GSTArrive.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTAvoidCollisions.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTBlend.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTCohesion.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTEvade.gd Edit docstrings in src/Behaviors 2020-01-29 10:13:12 -06:00
GSTFace.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTFlee.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTFollowPath.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTLookWhereYouGo.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTMatchOrientation.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTPriority.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTPursue.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTSeek.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00
GSTSeparation.gd Make calculate_acceleration return void 2020-02-06 14:46:21 -05:00