godot-steering-ai-framework/godot/Demos/SeekFlee/Seeker.gd

43 lines
857 B
GDScript

extends KinematicBody2D
var player_agent: GSAIAgentLocation
var velocity := Vector2.ZERO
var start_speed: float
var start_accel: float
var use_seek := true
var agent : GSAIKinematicBody2DAgent = null
var accel : GSAITargetAcceleration = null
var seek : GSAISeek = null
var flee : GSAIFlee = null
func _ready() -> void:
agent = GSAIKinematicBody2DAgent.new()
agent.body = self
accel = GSAITargetAcceleration.new()
seek = GSAISeek.new()
seek.agent = agent
seek.target = player_agent
flee = GSAIFlee.new()
flee.agent = agent
flee.target = player_agent
agent.linear_acceleration_max = start_accel
agent.linear_speed_max = start_speed
func _physics_process(delta: float) -> void:
if not player_agent:
return
if use_seek:
seek.calculate_steering(accel)
else:
flee.calculate_steering(accel)
agent._apply_steering(accel, delta)