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https://github.com/Relintai/godot-steering-ai-framework.git
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16cc3efb43
Fixes #45
40 lines
1.0 KiB
GDScript
40 lines
1.0 KiB
GDScript
extends Node
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export (float, 0, 2000, 40) var linear_speed_max := 120.0 setget set_linear_speed_max
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export (float, 0, 2000, 20) var linear_accel_max := 10.0 setget set_linear_accel_max
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export (float, 0, 5, 0.1) var predict_time := 1.0 setget set_predict_time
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onready var pursuer := $BoundaryManager/Pursuer
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onready var seeker := $BoundaryManager/Seeker
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func _ready() -> void:
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pursuer.setup(predict_time, linear_speed_max, linear_accel_max)
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seeker.setup(predict_time, linear_speed_max, linear_accel_max)
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func set_linear_speed_max(value: float) -> void:
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linear_speed_max = value
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if not is_inside_tree():
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return
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pursuer.agent.linear_speed_max = value
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seeker.agent.linear_speed_max = value
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func set_linear_accel_max(value: float) -> void:
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linear_accel_max = value
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if not is_inside_tree():
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return
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pursuer.agent.linear_acceleration_max = value
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seeker.agent.linear_acceleration_max = value
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func set_predict_time(value: float) -> void:
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predict_time = value
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if not is_inside_tree():
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return
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pursuer._behavior.predict_time_max = value
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