mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-24 05:37:15 +01:00
42 lines
972 B
GDScript
42 lines
972 B
GDScript
extends Node2D
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export(float, 0, 2000, 40) var max_linear_speed := 350.0 setget set_max_linear_speed
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export(float, 0, 100, 2) var max_linear_acceleration := 40.0 setget set_max_linear_accel
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export(float, 0, 500, 10) var proximity_radius := 140.0 setget set_proximity_radius
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export var draw_proximity := true setget set_draw_proximity
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onready var spawner := $Spawner
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func set_max_linear_speed(value: float) -> void:
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max_linear_speed = value
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if not is_inside_tree():
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return
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spawner.set_max_linear_speed(value)
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func set_max_linear_accel(value: float) -> void:
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max_linear_acceleration = value
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if not is_inside_tree():
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return
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spawner.set_max_linear_accel(value)
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func set_proximity_radius(value: float) -> void:
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proximity_radius = value
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if not is_inside_tree():
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return
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spawner.set_proximity_radius(value)
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func set_draw_proximity(value: bool) -> void:
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draw_proximity = value
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if not is_inside_tree():
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return
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spawner.set_draw_proximity(value)
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