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https://github.com/Relintai/godot-steering-ai-framework.git
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ca1a7088c5
Fixes #38
31 lines
944 B
GDScript
31 lines
944 B
GDScript
# Base class for all steering behaviors.
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#
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# Steering behaviors calculate the linear and the angular acceleration to be
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# to the agent that owns them.
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#
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# The `calculate_steering` function is the entry point for all behaviors.
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# Individual steering behaviors encapsulate the steering logic.
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# @category - Base types
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class_name GSAISteeringBehavior
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# If `false`, all calculations return zero amounts of acceleration.
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var is_enabled := true
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# The AI agent on which the steering behavior bases its calculations.
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var agent: GSAISteeringAgent
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func _init(_agent: GSAISteeringAgent) -> void:
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self.agent = _agent
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# Sets the `acceleration` with the behavior's desired amount of acceleration.
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func calculate_steering(acceleration: GSAITargetAcceleration) -> void:
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if is_enabled:
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_calculate_steering(acceleration)
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else:
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acceleration.set_zero()
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func _calculate_steering(acceleration: GSAITargetAcceleration) -> void:
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acceleration.set_zero()
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