godot-steering-ai-framework/project/demos/Quickstart/QuickStartDemo.tscn
Francois Belair e95e3bf386
Quick start and reference guides (#7)
Add quickstart guide and quickstart demo

Authored by Razoric and edited by Nathan and Johnny.
The purpose of the guide is simply to give an overview of what the
behaviors are there for, and a quick look at how to actually make use
of them in the basis of this toolkit, with some explanatory comments.
The actual user's manual will be built out of the API reference.
2020-01-27 11:39:06 -05:00

41 lines
1.3 KiB
Plaintext

[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/sprites/triangle.png" type="Texture" id=1]
[ext_resource path="res://demos/Quickstart/Agent.gd" type="Script" id=2]
[ext_resource path="res://demos/Quickstart/Player.gd" type="Script" id=3]
[ext_resource path="res://demos/Quickstart/Bullet.tscn" type="PackedScene" id=4]
[node name="QuickStartDemo" type="Node2D"]
[node name="Player" type="KinematicBody2D" parent="." groups=[
"Player",
]]
position = Vector2( 235.469, 449.34 )
rotation = 1.5708
collision_mask = 2
script = ExtResource( 3 )
bullet = ExtResource( 4 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Player"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="Player"]
modulate = Color( 0.968627, 0.188235, 0.0352941, 1 )
texture = ExtResource( 1 )
[node name="Agent" type="KinematicBody2D" parent="."]
position = Vector2( 807.798, 141.773 )
rotation = 1.5708
collision_layer = 2
collision_mask = 5
script = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Agent"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="Agent"]
modulate = Color( 0.478431, 0.87451, 0.0784314, 1 )
texture = ExtResource( 1 )
[node name="Bullets" type="Node2D" parent="."]