godot-steering-ai-framework/project/demos/PursueSeek/PursueVSSeekDemo.tscn
Francois Belair 4885707145 Improved how the AI looks in Pursue VS Seek demo
They were looking kind of floaty, moving not like spaceships but like
they were on ice. Now they travel along their orientation, towards
where the player is/will be.
2020-01-29 10:04:47 -05:00

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://demos/PursueSeek/Pursuer.gd" type="Script" id=1]
[ext_resource path="res://demos/PursueSeek/Player.gd" type="Script" id=2]
[ext_resource path="res://demos/PursueSeek/BoundaryManager.gd" type="Script" id=3]
[ext_resource path="res://demos/PursueSeek/PursueVSSeekDemo.gd" type="Script" id=4]
[ext_resource path="res://assets/theme/gdquest.theme" type="Theme" id=5]
[ext_resource path="res://assets/sprites/triangle.png" type="Texture" id=6]
[node name="PursueVSSeekDemo" type="Node2D"]
script = ExtResource( 4 )
__meta__ = {
"_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior."
}
linear_speed_max = 240.0
linear_accel_max = 40.0
predict_time = 1.1
[node name="BoundaryManager" type="Node2D" parent="."]
script = ExtResource( 3 )
[node name="Player" type="KinematicBody2D" parent="BoundaryManager"]
position = Vector2( 47.3369, 329.724 )
rotation = 1.5708
collision_mask = 2
script = ExtResource( 2 )
thruster_strength = 600.0
side_thruster_strength = 20.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="BoundaryManager/Player"]
modulate = Color( 0.968627, 0.188235, 0.0352941, 1 )
texture = ExtResource( 6 )
[node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"]
position = Vector2( 980, 550 )
collision_layer = 2
script = ExtResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="BoundaryManager/Pursuer"]
modulate = Color( 0.756863, 0.952941, 0.054902, 1 )
texture = ExtResource( 6 )
[node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"]
position = Vector2( 980, 150 )
rotation = 3.14159
collision_layer = 2
script = ExtResource( 1 )
use_seek = true
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="BoundaryManager/Seeker"]
modulate = Color( 0.278431, 0.815686, 0.14902, 1 )
texture = ExtResource( 6 )
[node name="GUI" type="PanelContainer" parent="."]
margin_right = 1024.0
margin_bottom = 14.0
theme = ExtResource( 5 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="GUI"]
margin_right = 1024.0
margin_bottom = 116.0
[node name="RichTextLabel" type="RichTextLabel" parent="GUI/MarginContainer"]
margin_left = 16.0
margin_top = 16.0
margin_right = 1008.0
margin_bottom = 100.0
rect_min_size = Vector2( 0, 84 )
bbcode_enabled = true
bbcode_text = "Pursue vs. Seek Demo
Move the player around with WASD and notice the [color=yellow]yellow Pursuer[/color] and the [color=green]green Seeker[/color] follow
the [color=red]red \"Ship\"[/color] around"
text = "Pursue vs. Seek Demo
Move the player around with WASD and notice the yellow Pursuer and the green Seeker follow
the red \"Ship\" around"
scroll_active = false