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https://github.com/Relintai/godot-steering-ai-framework.git
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Since we don't want to come up with a GUI maintenance system and instead focus on the steering behaviors, all relevant variables have been moved as exported in the main demo script for each toy.
78 lines
2.4 KiB
Plaintext
78 lines
2.4 KiB
Plaintext
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://demos/seek_and_flee/Boundary.gd" type="Script" id=1]
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[ext_resource path="res://demos/seek_and_flee/Player.gd" type="Script" id=2]
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[ext_resource path="res://demos/seek_and_flee/SeekFleeDemo.gd" type="Script" id=3]
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[ext_resource path="res://demos/seek_and_flee/Spawner.gd" type="Script" id=4]
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[ext_resource path="res://demos/seek_and_flee/Seeker.tscn" type="PackedScene" id=6]
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[ext_resource path="res://assets/sprites/large_circle.png" type="Texture" id=7]
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[sub_resource type="CircleShape2D" id=1]
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radius = 32.0
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 300 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 512, 10 )
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[node name="SeekFleeDemo" type="Node2D"]
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script = ExtResource( 3 )
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__meta__ = {
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"_editor_description_": "A toy demo to demonstrate the usage for the Seek and Flee steering behaviors."
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}
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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[node name="Player" type="KinematicBody2D" parent="."]
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collision_mask = 2
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="Player"]
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modulate = Color( 0.952941, 0.290196, 0.0588235, 1 )
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texture = ExtResource( 7 )
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[node name="LeftBoundary" type="StaticBody2D" parent="."]
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position = Vector2( -512, 0 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftBoundary"]
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shape = SubResource( 2 )
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[node name="RightBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 512, 0 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RightBoundary"]
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shape = SubResource( 2 )
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[node name="TopBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 0, -300 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TopBoundary"]
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shape = SubResource( 3 )
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[node name="BottomBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 0, 300 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomBoundary"]
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shape = SubResource( 3 )
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[node name="Spawner" type="Node2D" parent="."]
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script = ExtResource( 4 )
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Entity = ExtResource( 6 )
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