mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
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9f945cbf85
Razvan reviewed the code and suggested a number of changes to improve readability and make facets of the code more explicit and consistent.
33 lines
743 B
GDScript
33 lines
743 B
GDScript
extends KinematicBody2D
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onready var collision_shape: = $CollisionShape2D
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onready var agent: = GSTAgentLocation.new()
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export var speed: = 125.0
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var _radius: = 0.0
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func _ready() -> void:
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_radius = collision_shape.shape.radius
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func _draw() -> void:
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draw_circle(Vector2.ZERO, _radius, Color.red)
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func _physics_process(delta: float) -> void:
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var movement: = _get_movement()
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move_and_slide(movement * speed)
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_update_agent()
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func _get_movement() -> Vector2:
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return Vector2( Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
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Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))
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func _update_agent() -> void:
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agent.position = Vector3(global_position.x, global_position.y, 0)
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