mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-24 05:37:15 +01:00
9f945cbf85
Razvan reviewed the code and suggested a number of changes to improve readability and make facets of the code more explicit and consistent.
26 lines
798 B
Plaintext
26 lines
798 B
Plaintext
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://demos/arrive/Arriver.gd" type="Script" id=1]
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[ext_resource path="res://demos/arrive/ArriveDemo.gd" type="Script" id=2]
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[ext_resource path="res://demos/arrive/Target.gd" type="Script" id=3]
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[ext_resource path="res://demos/arrive/GUI.tscn" type="PackedScene" id=4]
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[sub_resource type="CircleShape2D" id=1]
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radius = 15.0
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[node name="ArriveDemo" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Arriver" type="KinematicBody2D" parent="."]
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Arriver"]
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shape = SubResource( 1 )
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[node name="Target" type="Node2D" parent="."]
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script = ExtResource( 3 )
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[node name="GUI" parent="." instance=ExtResource( 4 )]
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margin_right = 227.0
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margin_bottom = 184.0
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