godot-steering-ai-framework/godot/Demos/Quickstart/Bullet.gd
2020-08-23 12:25:09 -04:00

34 lines
557 B
GDScript

extends KinematicBody2D
export var speed := 1500.0
var velocity := Vector2.ZERO
var player: Node
onready var timer := $Lifetime
func _ready() -> void:
timer.connect("timeout", self, "_on_Lifetime_timeout")
timer.start()
func _physics_process(delta: float) -> void:
var collision := move_and_collide(velocity * delta)
if collision:
timer.stop()
clear()
collision.collider.damage(10)
func start(direction: Vector2) -> void:
velocity = direction * speed
func clear() -> void:
queue_free()
func _on_Lifetime_timeout() -> void:
clear()