mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-11-14 04:57:19 +01:00
16cc3efb43
Fixes #45
67 lines
1.7 KiB
GDScript
67 lines
1.7 KiB
GDScript
extends Node2D
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export var avoider_template: PackedScene
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export var inner_color := Color()
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export var outer_color := Color()
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export var agent_count := 60
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var boundaries: Vector2
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func _ready() -> void:
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boundaries = Vector2(
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ProjectSettings["display/window/size/width"], ProjectSettings["display/window/size/height"]
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)
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var rng := RandomNumberGenerator.new()
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var avoiders := []
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var avoider_agents := []
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for i in range(agent_count):
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var avoider := avoider_template.instance()
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add_child(avoider)
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avoider.setup(
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owner.linear_speed_max,
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owner.linear_acceleration_max,
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owner.proximity_radius,
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boundaries.x,
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boundaries.y,
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true if i == 0 and owner.draw_proximity else false,
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rng
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)
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avoider_agents.append(avoider.agent)
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avoider.set_random_nonoverlapping_position(avoiders, 16)
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if i == 0:
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avoider.collision.inner_color = inner_color
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avoider.collision.outer_color = outer_color
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avoiders.append(avoider)
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if i % 10 == 0:
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yield(get_tree(), "idle_frame")
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for child in get_children():
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child.set_proximity_agents(avoider_agents)
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func _physics_process(_delta: float) -> void:
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for child in get_children():
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child.global_position = child.global_position.posmodv(boundaries)
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func set_linear_speed_max(value: float) -> void:
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for child in get_children():
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child.agent.linear_speed_max = value
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func set_linear_accel_max(value: float) -> void:
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for child in get_children():
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child.agent.linear_acceleration_max = value
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func set_proximity_radius(value: float) -> void:
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for child in get_children():
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child.proximity.radius = value
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get_child(0).update()
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func set_draw_proximity(value: bool) -> void:
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var child := get_child(0)
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child.draw_proximity = value
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child.update()
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