mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-11-14 04:57:19 +01:00
9f945cbf85
Razvan reviewed the code and suggested a number of changes to improve readability and make facets of the code more explicit and consistent.
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://demos/face/Turret.gd" type="Script" id=1]
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[ext_resource path="res://demos/face/FaceDemo.gd" type="Script" id=2]
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[ext_resource path="res://demos/face/Player.gd" type="Script" id=3]
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[ext_resource path="res://demos/face/GUI.tscn" type="PackedScene" id=4]
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[sub_resource type="CircleShape2D" id=1]
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radius = 20.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 30.0
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[node name="FaceDemo" type="Node2D"]
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script = ExtResource( 2 )
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__meta__ = {
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"_editor_description_": "A demo showing the usage of the Face steering behavior."
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}
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[node name="Player" type="KinematicBody2D" parent="."]
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position = Vector2( 512, 450 )
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script = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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shape = SubResource( 1 )
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[node name="Turret" type="KinematicBody2D" parent="."]
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position = Vector2( 512, 150 )
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Turret"]
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shape = SubResource( 2 )
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[node name="GUI" parent="." instance=ExtResource( 4 )]
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margin_right = 232.0
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margin_bottom = 204.0
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