godot-steering-ai-framework/godot/Demos/Arrive3d/Arrive3dDemo.tscn

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[gd_scene load_steps=14 format=2]
[ext_resource path="res://Demos/Utils/DemoInterface.tscn" type="PackedScene" id=1]
[ext_resource path="res://Demos/Arrive3d/Camera.gd" type="Script" id=2]
[ext_resource path="res://Demos/Arrive3d/Seek3dDemo.gd" type="Script" id=3]
[ext_resource path="res://Demos/Arrive3d/Seeker.gd" type="Script" id=4]
[ext_resource path="res://Demos/Arrive3d/SeekerMat.tres" type="Material" id=5]
[sub_resource type="CapsuleShape" id=1]
[sub_resource type="CapsuleMesh" id=2]
[sub_resource type="CubeMesh" id=3]
material = ExtResource( 5 )
size = Vector3( 0.5, 0.5, 1 )
[sub_resource type="CylinderMesh" id=4]
top_radius = 2.0
bottom_radius = 2.0
height = 0.1
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 0.945098, 0.85098, 0.0745098, 1 )
[sub_resource type="BoxShape" id=6]
extents = Vector3( 1000, 0.1, 1000 )
[sub_resource type="PlaneMesh" id=7]
size = Vector2( 250, 250 )
[sub_resource type="SpatialMaterial" id=8]
albedo_color = Color( 0.0941176, 0.235294, 0.486275, 1 )
[node name="Arrive3dDemo" type="Node"]
script = ExtResource( 3 )
linear_speed_max = 50.0
linear_acceleration_max = 53.2
deceleration_radius = 10.8
angular_speed_max = 550
angular_accel_max = 910
[node name="Arriver" type="KinematicBody" parent="."]
script = ExtResource( 4 )
[node name="CollisionShape" type="CollisionShape" parent="Arriver"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 1.5, 0 )
shape = SubResource( 1 )
[node name="Capsule" type="MeshInstance" parent="Arriver"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 1.5, 0 )
mesh = SubResource( 2 )
material/0 = ExtResource( 5 )
[node name="Nose" type="MeshInstance" parent="Arriver"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 1.25 )
mesh = SubResource( 3 )
material/0 = null
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.989952, 0.0720094, -0.121693, 0.0339305, 0.714503, 0.69881, 0.137271, -0.695917, 0.70488, -7.68317, 14.1265, 25.616 )
current = true
script = ExtResource( 2 )
[node name="RayCast" type="RayCast" parent="Camera"]
enabled = true
cast_to = Vector3( -627, 200, -777 )
collision_mask = 2
[node name="MouseTarget" type="Spatial" parent="."]
transform = Transform( 1, 0, 7.45058e-09, 0, 1, 0, 7.45058e-09, 0, 1, -4.76837e-07, 9.53674e-07, 1.90735e-06 )
[node name="MeshInstance" type="MeshInstance" parent="MouseTarget"]
mesh = SubResource( 4 )
material/0 = SubResource( 5 )
[node name="StaticBody" type="StaticBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 )
collision_layer = 2
collision_mask = 2
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
shape = SubResource( 6 )
[node name="Ground" type="MeshInstance" parent="."]
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( -0.588165, 0.462179, -0.663666, -0.804031, -0.245728, 0.541436, 0.087159, 0.852061, 0.516134, -17.6076, 12.1748, 0 )
light_energy = 0.5
shadow_enabled = true
[node name="DemoInterface" parent="." instance=ExtResource( 1 )]
mouse_filter = 2
text_bbcode = "3D Arrive Demo
Move the mouse about the field to have the agent turn towards and smoothly arrive at the target marker."