godot-steering-ai-framework/godot/Demos/SeekFlee/Seeker.gd
2020-08-23 12:25:09 -04:00

30 lines
684 B
GDScript

extends KinematicBody2D
var player_agent: GSAIAgentLocation
var velocity := Vector2.ZERO
var start_speed: float
var start_accel: float
var use_seek := true
onready var agent := GSAIKinematicBody2DAgent.new(self)
onready var accel := GSAITargetAcceleration.new()
onready var seek := GSAISeek.new(agent, player_agent)
onready var flee := GSAIFlee.new(agent, player_agent)
func _ready() -> void:
agent.linear_acceleration_max = start_accel
agent.linear_speed_max = start_speed
func _physics_process(delta: float) -> void:
if not player_agent:
return
if use_seek:
seek.calculate_steering(accel)
else:
flee.calculate_steering(accel)
agent._apply_steering(accel, delta)