mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
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16cc3efb43
Fixes #45
33 lines
883 B
GDScript
33 lines
883 B
GDScript
extends Node2D
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const COLOR := Color("8fde5d")
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func _ready() -> void:
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get_tree().root.connect("size_changed", self, "_on_SceneTree_size_changed")
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_on_SceneTree_size_changed()
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func _draw() -> void:
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for b in get_children():
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var extents: Vector2 = b.get_node("CollisionShape2D").shape.extents
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draw_rect(Rect2(b.global_position - extents, extents * 2), COLOR)
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func _on_SceneTree_size_changed() -> void:
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var size := Vector2(
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ProjectSettings["display/window/size/width"], ProjectSettings["display/window/size/height"]
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)
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for b in get_children():
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var boundary: String = b.name.rsplit("Boundary")[0]
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match boundary:
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"Left":
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b.global_position = Vector2(0, size.y / 2)
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"Right":
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b.global_position = Vector2(size.x, size.y / 2)
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"Top":
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b.global_position = Vector2(size.x / 2, 0)
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"Bottom":
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b.global_position = Vector2(size.x / 2, size.y)
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update()
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