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https://github.com/Relintai/godot-steering-ai-framework.git
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16cc3efb43
Fixes #45
93 lines
3.2 KiB
Plaintext
93 lines
3.2 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Demos/PursueSeek/Pursuer.gd" type="Script" id=1]
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[ext_resource path="res://Demos/PursueSeek/Player.gd" type="Script" id=2]
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[ext_resource path="res://Demos/PursueSeek/BoundaryManager.gd" type="Script" id=3]
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[ext_resource path="res://Demos/PursueSeek/PursueAndSeekDemo.gd" type="Script" id=4]
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[ext_resource path="res://Demos/Utils/DemoInterface.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Demos/Utils/Line2DDraw.gd" type="Script" id=6]
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[ext_resource path="res://Demos/Utils/BackgroudLayer.tscn" type="PackedScene" id=7]
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[node name="PursueVSSeekDemo" type="Node"]
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script = ExtResource( 4 )
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linear_speed_max = 1280.0
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linear_accel_max = 1040.0
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predict_time = 1.1
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[node name="BackgroudLayer" parent="." instance=ExtResource( 7 )]
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[node name="BoundaryManager" type="Node2D" parent="."]
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script = ExtResource( 3 )
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[node name="Player" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 307.552, 555.999 )
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rotation = 1.5708
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collision_mask = 2
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_group_": true
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}
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thruster_strength = 1000.0
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side_thruster_strength = 40.0
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velocity_max = 450.0
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angular_velocity_max = 3.0
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Line2D" type="Line2D" parent="BoundaryManager/Player"]
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points = PoolVector2Array( 0, 32, 24, 32, 0, -32, -24, 32, 0, 32 )
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width = 8.0
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default_color = Color( 0.560784, 0.870588, 0.364706, 1 )
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joint_mode = 2
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antialiased = true
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script = ExtResource( 6 )
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inner_color = Color( 0.235294, 0.639216, 0.439216, 1 )
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[node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 1240.22, 866.784 )
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collision_layer = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Line2D" type="Line2D" parent="BoundaryManager/Pursuer"]
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points = PoolVector2Array( 0, 32, 24, 32, 0, -32, -24, 32, 0, 32 )
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width = 8.0
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default_color = Color( 1, 0.709804, 0.439216, 1 )
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joint_mode = 2
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antialiased = true
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script = ExtResource( 6 )
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inner_color = Color( 0.890196, 0.411765, 0.337255, 1 )
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[node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"]
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position = Vector2( 1240.22, 280.108 )
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rotation = 3.14159
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collision_layer = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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use_seek = true
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"]
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polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
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[node name="Line2D" type="Line2D" parent="BoundaryManager/Seeker"]
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points = PoolVector2Array( 0, 32, 24, 32, 0, -32, -24, 32, 0, 32 )
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width = 8.0
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default_color = Color( 0.301961, 0.65098, 1, 1 )
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joint_mode = 2
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antialiased = true
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script = ExtResource( 6 )
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inner_color = Color( 0.294118, 0.356863, 0.670588, 1 )
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[node name="DemoInterface" parent="." instance=ExtResource( 5 )]
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text_bbcode = "Pursue vs. Seek Demo
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Move the player around with WASD and notice the [color=#ffb570]orange Pursuer[/color] and the [color=aqua]blue Seeker[/color] follow
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the [color=lime]green \"Ship\"[/color] around"
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