godot-steering-ai-framework/project/demos/Face/FaceDemo.tscn
Nathan Lovato 6132a0aa25 Refactor the demos to support screen resizing
Add BackgroudLayer and DemoInterface scenes that we can reuse across demos
Set the game to 2D and extend window modes

Part of #21
2020-02-08 15:40:43 -06:00

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://demos/Face/Turret.gd" type="Script" id=1]
[ext_resource path="res://demos/Face/FaceDemo.gd" type="Script" id=2]
[ext_resource path="res://demos/Face/Player.gd" type="Script" id=3]
[ext_resource path="res://demos/Utils/DemoInterface.tscn" type="PackedScene" id=4]
[ext_resource path="res://demos/Utils/BackgroudLayer.tscn" type="PackedScene" id=5]
[ext_resource path="res://demos/Utils/CircleDraw.gd" type="Script" id=8]
[sub_resource type="CircleShape2D" id=1]
radius = 16.0
[sub_resource type="CircleShape2D" id=2]
radius = 32.0
[node name="FaceDemo" type="Node"]
script = ExtResource( 2 )
[node name="BackgroudLayer" parent="." instance=ExtResource( 5 )]
[node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( 512, 450 )
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource( 1 )
script = ExtResource( 8 )
inner_color = Color( 0.235294, 0.639216, 0.439216, 1 )
outer_color = Color( 0.560784, 0.870588, 0.364706, 1 )
stroke = 4.0
[node name="Turret" type="KinematicBody2D" parent="."]
position = Vector2( 512, 286.288 )
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Turret"]
shape = SubResource( 2 )
script = ExtResource( 8 )
inner_color = Color( 0.890196, 0.411765, 0.337255, 1 )
outer_color = Color( 1, 0.709804, 0.439216, 1 )
stroke = 8.0
[node name="DemoInterface" parent="." instance=ExtResource( 4 )]
text_bbcode = "Face Demo
Move the [color=lime]green player[/color] around with WASD and notice the [color=#ffb570]orange turret[/color] orient itself"