godot-steering-ai-framework/project/src/Behaviors/GSAIPriority.gd
Nathan Lovato 7eb91a6165 Use GSAI as a class prefix instead of GST
GSAI for Godot Steering AI
2020-02-11 11:33:25 -06:00

51 lines
1.4 KiB
GDScript

# Container for multiple behaviors that returns the result of the first child
# behavior with non-zero acceleration.
class_name GSAIPriority
extends GSAISteeringBehavior
var _behaviors := []
# The index of the last behavior the container prioritized.
var last_selected_index: int
# If a behavior's acceleration is lower than this threshold, the container
# considers it has an acceleration of zero.
var zero_threshold: float
func _init(agent: GSAISteeringAgent, zero_threshold := 0.001).(agent) -> void:
self.zero_threshold = zero_threshold
# Appends a steering behavior as a child of this container.
func add(behavior: GSAISteeringBehavior) -> void:
_behaviors.append(behavior)
# Returns the behavior at the position in the pool referred to by `index`, or
# `null` if no behavior was found.
func get_behavior_at(index: int) -> GSAISteeringBehavior:
if _behaviors.size() > index:
return _behaviors[index]
printerr("Tried to get index " + str(index) + " in array of size " + str(_behaviors.size()))
return null
func _calculate_steering(accel: GSAITargetAcceleration) -> void:
var threshold_squared := zero_threshold * zero_threshold
last_selected_index = -1
var size := _behaviors.size()
if size > 0:
for i in range(size):
last_selected_index = i
var behavior: GSAISteeringBehavior = _behaviors[i]
behavior.calculate_steering(accel)
if accel.get_magnitude_squared() > threshold_squared:
break
else:
accel.set_zero()