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https://github.com/Relintai/godot-steering-ai-framework.git
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6132a0aa25
Add BackgroudLayer and DemoInterface scenes that we can reuse across demos Set the game to 2D and extend window modes Part of #21
81 lines
1.9 KiB
GDScript
81 lines
1.9 KiB
GDScript
extends Node
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onready var spawner := $Spawner
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export(float, 0, 2000, 40.0) var linear_speed_max := 600.0 setget set_linear_speed_max
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export(float, 0, 200, 2.0) var linear_accel_max := 40.0 setget set_linear_accel_max
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export(float, 0, 300, 2.0) var proximity_radius := 140.0 setget set_proximity_radius
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export(float, 0, 10000, 100) var separation_decay_coefficient := 2000.0 setget set_separation_decay_coef
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export(float, 0, 2, 0.1) var cohesion_strength := 0.1 setget set_cohesion_strength
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export(float, 0, 6, 0.1) var separation_strength := 1.5 setget set_separation_strength
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export var show_proximity_radius := true setget set_show_proximity_radius
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func _ready() -> void:
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spawner.setup(
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linear_speed_max,
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linear_accel_max,
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proximity_radius,
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separation_decay_coefficient,
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cohesion_strength,
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separation_strength,
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show_proximity_radius
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)
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func set_linear_speed_max(value: float) -> void:
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linear_speed_max = value
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if not is_inside_tree():
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return
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spawner.set_linear_speed_max(value)
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func set_linear_accel_max(value: float) -> void:
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linear_accel_max = value
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if not is_inside_tree():
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return
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spawner.set_linear_accel_max(value)
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func set_proximity_radius(value: float) -> void:
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proximity_radius = value
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if not is_inside_tree():
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return
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spawner.set_proximity_radius(value)
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func set_show_proximity_radius(value: bool) -> void:
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show_proximity_radius = value
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if not is_inside_tree():
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return
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spawner.set_show_proximity_radius(value)
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func set_separation_decay_coef(value: float) -> void:
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separation_decay_coefficient = value
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if not is_inside_tree():
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return
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spawner.set_separation_decay_coef(value)
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func set_cohesion_strength(value: float) -> void:
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cohesion_strength = value
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if not is_inside_tree():
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return
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spawner.set_cohesion_strength(value)
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func set_separation_strength(value: float) -> void:
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separation_strength = value
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if not is_inside_tree():
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return
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spawner.set_separation_strength(value)
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