mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
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6132a0aa25
Add BackgroudLayer and DemoInterface scenes that we can reuse across demos Set the game to 2D and extend window modes Part of #21
64 lines
1.5 KiB
GDScript
64 lines
1.5 KiB
GDScript
extends Node
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export(int, 0, 359, 2) var angular_speed_max := 120 setget set_angular_speed_max
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export(int, 0, 359, 2) var angular_accel_max := 10 setget set_angular_accel_max
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export(int, 0, 180, 2) var align_tolerance := 5 setget set_align_tolerance
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export(int, 0, 359, 2) var deceleration_radius := 45 setget set_deceleration_radius
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export(float, 0, 1000, 40) var player_speed := 600.0 setget set_player_speed
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onready var player := $Player
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onready var gui := $GUI
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onready var turret := $Turret
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func _ready() -> void:
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player.speed = player_speed
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turret.setup(
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player.agent,
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deg2rad(align_tolerance),
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deg2rad(deceleration_radius),
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deg2rad(angular_accel_max),
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deg2rad(angular_speed_max)
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)
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func set_align_tolerance(value: int) -> void:
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align_tolerance = value
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if not is_inside_tree():
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return
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turret.face.alignment_tolerance = deg2rad(value)
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func set_deceleration_radius(value: int) -> void:
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deceleration_radius = value
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if not is_inside_tree():
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return
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turret.face.deceleration_radius = deg2rad(value)
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func set_angular_accel_max(value: int) -> void:
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angular_accel_max = value
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if not is_inside_tree():
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return
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turret.agent.angular_acceleration_max = deg2rad(value)
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func set_angular_speed_max(value: int) -> void:
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angular_speed_max = value
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if not is_inside_tree():
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return
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turret.agent.angular_speed_max = deg2rad(value)
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func set_player_speed(value: float) -> void:
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player_speed = value
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if not is_inside_tree():
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return
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player.speed = player_speed
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