mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
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16cc3efb43
Fixes #45
52 lines
1.4 KiB
GDScript
52 lines
1.4 KiB
GDScript
extends Node
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export (float, 0, 3200, 100) var linear_speed_max := 800.0 setget set_linear_speed_max
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export (float, 0, 10000, 100) var linear_acceleration_max := 80.0 setget set_linear_acceleration_max
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export (float, 0, 100, 0.1) var arrival_tolerance := 25.0 setget set_arrival_tolerance
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export (float, 0, 500, 10) var deceleration_radius := 125.0 setget set_deceleration_radius
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onready var arriver := $Arriver
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onready var target_drawer := $TargetDrawer
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func _ready() -> void:
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arriver.setup(linear_speed_max, linear_acceleration_max, arrival_tolerance, deceleration_radius)
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.is_pressed():
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arriver.target.position = Vector3(event.position.x, event.position.y, 0)
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target_drawer.update()
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func set_arrival_tolerance(value: float) -> void:
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arrival_tolerance = value
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if not is_inside_tree():
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return
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arriver.arrive.arrival_tolerance = value
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func set_deceleration_radius(value: float) -> void:
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deceleration_radius = value
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if not is_inside_tree():
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return
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arriver.arrive.deceleration_radius = value
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func set_linear_speed_max(value: float) -> void:
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linear_speed_max = value
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if not is_inside_tree():
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return
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arriver.agent.linear_speed_max = value
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func set_linear_acceleration_max(value: float) -> void:
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linear_acceleration_max = value
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if not is_inside_tree():
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return
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arriver.agent.linear_acceleration_max = value
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