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16cc3efb43
Fixes #45
19 lines
481 B
GDScript
19 lines
481 B
GDScript
extends KinematicBody2D
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var speed: float
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onready var agent := GSAIAgentLocation.new()
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func _physics_process(_delta: float) -> void:
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var movement := _get_movement()
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move_and_slide(movement * speed)
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agent.position = Vector3(global_position.x, global_position.y, 0)
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func _get_movement() -> Vector2:
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return Vector2(
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Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
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Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up")
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)
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