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https://github.com/Relintai/godot-steering-ai-framework.git
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e95e3bf386
Add quickstart guide and quickstart demo Authored by Razoric and edited by Nathan and Johnny. The purpose of the guide is simply to give an overview of what the behaviors are there for, and a quick look at how to actually make use of them in the basis of this toolkit, with some explanatory comments. The actual user's manual will be built out of the API reference.
35 lines
558 B
GDScript
35 lines
558 B
GDScript
extends KinematicBody2D
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export var speed := 1500.0
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var velocity := Vector2.ZERO
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var player: Node
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onready var timer := $Lifetime
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func _ready() -> void:
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timer.connect("timeout", self, "_on_Lifetime_timeout")
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timer.start()
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func _physics_process(delta: float) -> void:
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var collision := move_and_collide(velocity * delta)
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if collision:
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timer.stop()
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clear()
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collision.collider.damage(10)
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func start(direction: Vector2) -> void:
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velocity = direction * speed
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func clear() -> void:
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queue_free()
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func _on_Lifetime_timeout() -> void:
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clear()
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