godot-steering-ai-framework/project/demos/Face/FaceDemo.gd
Francois Belair 6e6f27505c Fix init time setters and export Follow variables
The use of `not is_inside_tree()` before setting the setting class' value
meant that the starting values would always be the default. Moving the
value setting before checking for tree readiness fixes the issue.
2020-01-16 12:31:02 -05:00

64 lines
1.5 KiB
GDScript

extends Node2D
onready var player := $Player
onready var gui := $GUI
onready var turret := $Turret
export(int, 0, 359, 2) var max_angular_speed := 120 setget set_max_angular_speed
export(int, 0, 359, 2) var max_angular_accel := 10 setget set_max_angular_accel
export(int, 0, 180, 2) var align_tolerance := 5 setget set_align_tolerance
export(int, 0, 359, 2) var deceleration_radius := 45 setget set_deceleration_radius
export(float, 0, 1000, 40) var player_speed := 600.0 setget set_player_speed
func _ready() -> void:
player.speed = player_speed
turret.setup(
player.agent,
deg2rad(align_tolerance),
deg2rad(deceleration_radius),
deg2rad(max_angular_accel),
deg2rad(max_angular_speed)
)
func set_align_tolerance(value: int) -> void:
align_tolerance = value
if not is_inside_tree():
return
turret.face.alignment_tolerance = deg2rad(value)
func set_deceleration_radius(value: int) -> void:
deceleration_radius = value
if not is_inside_tree():
return
turret.face.deceleration_radius = deg2rad(value)
func set_max_angular_accel(value: int) -> void:
max_angular_accel = value
if not is_inside_tree():
return
turret.agent.max_angular_acceleration = deg2rad(value)
func set_max_angular_speed(value: int) -> void:
max_angular_speed = value
if not is_inside_tree():
return
turret.agent.max_angular_speed = deg2rad(value)
func set_player_speed(value: float) -> void:
player_speed = value
if not is_inside_tree():
return
player.speed = player_speed