mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-11-14 04:57:19 +01:00
105 lines
3.3 KiB
Plaintext
105 lines
3.3 KiB
Plaintext
[gd_scene load_steps=11 format=2]
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[ext_resource path="res://demos/SeekFlee/Boundary.gd" type="Script" id=1]
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[ext_resource path="res://demos/SeekFlee/Player.gd" type="Script" id=2]
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[ext_resource path="res://demos/SeekFlee/SeekFleeDemo.gd" type="Script" id=3]
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[ext_resource path="res://demos/SeekFlee/Spawner.gd" type="Script" id=4]
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[ext_resource path="res://assets/theme/gdquest.theme" type="Theme" id=5]
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[ext_resource path="res://demos/SeekFlee/Seeker.tscn" type="PackedScene" id=6]
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[ext_resource path="res://assets/sprites/large_circle.png" type="Texture" id=7]
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[sub_resource type="CircleShape2D" id=1]
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radius = 32.0
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 300 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 512, 10 )
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[node name="SeekFleeDemo" type="Node2D"]
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script = ExtResource( 3 )
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__meta__ = {
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"_editor_description_": "A toy demo to demonstrate the usage for the Seek and Flee steering behaviors."
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}
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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[node name="Player" type="KinematicBody2D" parent="."]
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collision_mask = 2
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="Player"]
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modulate = Color( 0.952941, 0.290196, 0.0588235, 1 )
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texture = ExtResource( 7 )
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[node name="LeftBoundary" type="StaticBody2D" parent="."]
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position = Vector2( -512, 0 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftBoundary"]
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shape = SubResource( 2 )
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[node name="RightBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 512, 0 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RightBoundary"]
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shape = SubResource( 2 )
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[node name="TopBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 0, -300 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TopBoundary"]
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shape = SubResource( 3 )
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[node name="BottomBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 0, 300 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomBoundary"]
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shape = SubResource( 3 )
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[node name="Spawner" type="Node2D" parent="."]
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script = ExtResource( 4 )
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Entity = ExtResource( 6 )
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="GUI" type="PanelContainer" parent="CanvasLayer"]
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margin_right = 1024.0
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margin_bottom = 116.0
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theme = ExtResource( 5 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/GUI"]
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margin_right = 1024.0
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margin_bottom = 116.0
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[node name="RichTextLabel" type="RichTextLabel" parent="CanvasLayer/GUI/MarginContainer"]
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margin_left = 16.0
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margin_top = 16.0
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margin_right = 1008.0
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margin_bottom = 100.0
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rect_min_size = Vector2( 0, 84 )
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bbcode_enabled = true
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bbcode_text = "Seek & Flee Demo
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Move the [color=red]red \"Player\"[/color] around with WASD and notice the [color=blue]blue \"Enemies\"[/color] try to seek to or flee from the player."
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text = "Seek & Flee Demo
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Move the red \"Player\" around with WASD and notice the blue \"Enemies\" try to seek to or flee from the player."
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