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https://github.com/Relintai/godot-steering-ai-framework.git
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1f44bace3e
- simplify code when possible - add a simple info panel - adhere to the "new" gdscript guidelines
21 lines
588 B
GDScript
21 lines
588 B
GDScript
extends KinematicBody2D
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# Class to control the player in basic left/right up/down movement.
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var speed: float
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var agent := GSTAgentLocation.new()
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func _physics_process(delta: float) -> void:
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var movement := _get_movement()
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if movement.length_squared() < 0.01:
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return
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move_and_slide(movement * speed)
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agent.position = Vector3(global_position.x, global_position.y, 0)
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func _get_movement() -> Vector2:
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return Vector2( Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
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Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))
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