godot-steering-ai-framework/project/demos/FollowPath/FollowPathDemo.gd
2020-01-22 11:55:49 -05:00

72 lines
1.7 KiB
GDScript

extends Node2D
export(float, 0, 2000, 40) var linear_speed_max := 600.0 setget set_linear_speed_max
export(float, 0, 200, 10.0) var linear_acceleration_max := 40.0 setget set_linear_acceleration_max
export(float, 0, 100, 0.1) var arrival_tolerance := 10.0 setget set_arrival_tolerance
export(float, 0, 500, 10) var deceleration_radius := 100.0 setget set_deceleration_radius
export(float, 0, 5, 0.1) var predict_time := 0.3 setget set_predict_time
export(float, 0, 200, 10.0) var path_offset := 20.0 setget set_path_offset
onready var drawer := $Drawer
onready var follower := $PathFollower
func _ready() -> void:
follower.setup(
path_offset,
predict_time,
linear_acceleration_max,
linear_speed_max,
deceleration_radius,
arrival_tolerance
)
func set_linear_speed_max(value: float) -> void:
linear_speed_max = value
if not is_inside_tree():
return
follower.agent.linear_speed_max = value
func set_linear_acceleration_max(value: float) -> void:
linear_acceleration_max = value
if not is_inside_tree():
return
follower.agent.linear_acceleration_max = value
func set_arrival_tolerance(value: float) -> void:
arrival_tolerance = value
if not is_inside_tree():
return
follower.follow.arrival_tolerance = value
func set_deceleration_radius(value: float) -> void:
deceleration_radius = value
if not is_inside_tree():
return
follower.follow.deceleration_radius = value
func set_predict_time(value: float) -> void:
predict_time = value
if not is_inside_tree():
return
follower.follow.prediction_time = value
func set_path_offset(value: float) -> void:
path_offset = value
if not is_inside_tree():
return
follower.follow.path_offset = value