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extends KinematicBody2D
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# Represents a basic ship
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var tag: int = 0
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func generate_sprite(sprite: Sprite) -> void:
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var new_sprite = Sprite.new()
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new_sprite.texture = sprite.texture
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new_sprite.modulate = sprite.modulate
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new_sprite.name = "Sprite"
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add_child(new_sprite)
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