mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-28 09:47:16 +01:00
16cc3efb43
Fixes #45
93 lines
2.3 KiB
GDScript
93 lines
2.3 KiB
GDScript
extends Node
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export (float, 0, 100, 5) var linear_speed_max := 10.0 setget set_linear_speed_max
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export (float, 0, 100, 0.1) var linear_acceleration_max := 1.0 setget set_linear_acceleration_max
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export (float, 0, 50, 0.1) var arrival_tolerance := 0.5 setget set_arrival_tolerance
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export (float, 0, 50, 0.1) var deceleration_radius := 5.0 setget set_deceleration_radius
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export (int, 0, 1080, 10) var angular_speed_max := 270 setget set_angular_speed_max
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export (int, 0, 2048, 10) var angular_accel_max := 45 setget set_angular_accel_max
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export (int, 0, 178, 2) var align_tolerance := 5 setget set_align_tolerance
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export (int, 0, 180, 2) var angular_deceleration_radius := 45 setget set_angular_deceleration_radius
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onready var target := $MouseTarget
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onready var arriver := $Arriver
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func _ready() -> void:
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arriver.setup(
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deg2rad(align_tolerance),
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deg2rad(angular_deceleration_radius),
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deg2rad(angular_accel_max),
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deg2rad(angular_speed_max),
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deceleration_radius,
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arrival_tolerance,
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linear_acceleration_max,
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linear_speed_max,
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target
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)
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$Camera.setup(target)
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func set_align_tolerance(value: int) -> void:
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align_tolerance = value
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if not is_inside_tree():
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return
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arriver.face.alignment_tolerance = deg2rad(value)
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func set_angular_deceleration_radius(value: int) -> void:
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deceleration_radius = value
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if not is_inside_tree():
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return
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arriver.face.deceleration_radius = deg2rad(value)
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func set_angular_accel_max(value: int) -> void:
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angular_accel_max = value
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if not is_inside_tree():
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return
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arriver.agent.angular_acceleration_max = deg2rad(value)
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func set_angular_speed_max(value: int) -> void:
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angular_speed_max = value
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if not is_inside_tree():
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return
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arriver.agent.angular_speed_max = deg2rad(value)
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func set_arrival_tolerance(value: float) -> void:
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arrival_tolerance = value
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if not is_inside_tree():
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return
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arriver.arrive.arrival_tolerance = value
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func set_deceleration_radius(value: float) -> void:
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deceleration_radius = value
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if not is_inside_tree():
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return
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arriver.arrive.deceleration_radius = value
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func set_linear_speed_max(value: float) -> void:
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linear_speed_max = value
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if not is_inside_tree():
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return
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arriver.agent.linear_speed_max = value
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func set_linear_acceleration_max(value: float) -> void:
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linear_acceleration_max = value
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if not is_inside_tree():
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return
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arriver.agent.linear_acceleration_max = value
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