godot-steering-ai-framework/godot/addons/com.gdquest.godot-steering-.../Behaviors/GSAIEvade.gd

16 lines
382 B
GDScript

# Calculates acceleration to take an agent away from where a target agent is
# moving.
# @category - Individual behaviors
class_name GSAIEvade
extends GSAIPursue
func _init(agent: GSAISteeringAgent, target: GSAISteeringAgent, predict_time_max := 1.0).(
agent, target, predict_time_max
):
pass
func _get_modified_acceleration() -> float:
return -agent.linear_acceleration_max