godot-steering-ai-framework/project/demos/PursueSeek/PursueVSSeekDemo.tscn
Francois Belair 6e6f27505c Fix init time setters and export Follow variables
The use of `not is_inside_tree()` before setting the setting class' value
meant that the starting values would always be the default. Moving the
value setting before checking for tree readiness fixes the issue.
2020-01-16 12:31:02 -05:00

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://demos/PursueSeek/Pursuer.gd" type="Script" id=1]
[ext_resource path="res://demos/PursueSeek/Player.gd" type="Script" id=2]
[ext_resource path="res://demos/PursueSeek/BoundaryManager.gd" type="Script" id=3]
[ext_resource path="res://demos/PursueSeek/PursueVSSeekDemo.gd" type="Script" id=4]
[ext_resource path="res://assets/theme/gdquest.theme" type="Theme" id=5]
[ext_resource path="res://assets/sprites/triangle.png" type="Texture" id=6]
[node name="PursueVSSeekDemo" type="Node2D"]
script = ExtResource( 4 )
__meta__ = {
"_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior."
}
max_linear_speed = 200.0
[node name="BoundaryManager" type="Node2D" parent="."]
script = ExtResource( 3 )
[node name="Player" type="KinematicBody2D" parent="BoundaryManager"]
position = Vector2( 49.2031, 556.936 )
rotation = 1.5708
collision_mask = 2
script = ExtResource( 2 )
thruster_strength = 600.0
side_thruster_strength = 20.0
max_velocity = 900.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="BoundaryManager/Player"]
modulate = Color( 0.968627, 0.188235, 0.0352941, 1 )
texture = ExtResource( 6 )
[node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"]
position = Vector2( 868.495, 200 )
collision_layer = 2
script = ExtResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="BoundaryManager/Pursuer"]
modulate = Color( 0.756863, 0.952941, 0.054902, 1 )
texture = ExtResource( 6 )
[node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"]
position = Vector2( 821.24, 200 )
collision_layer = 2
script = ExtResource( 1 )
use_seek = true
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="BoundaryManager/Seeker"]
modulate = Color( 0.278431, 0.815686, 0.14902, 1 )
texture = ExtResource( 6 )
[node name="GUI" type="PanelContainer" parent="."]
margin_right = 1024.0
margin_bottom = 14.0
theme = ExtResource( 5 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="GUI"]
margin_right = 1024.0
margin_bottom = 116.0
[node name="RichTextLabel" type="RichTextLabel" parent="GUI/MarginContainer"]
margin_left = 16.0
margin_top = 16.0
margin_right = 1008.0
margin_bottom = 100.0
rect_min_size = Vector2( 0, 84 )
bbcode_enabled = true
bbcode_text = "Pursue vs. Seek Demo
Move the player around with WASD and notice the [color=yellow]yellow Pursuer[/color] and the [color=green]green Seeker[/color] follow
the [color=red]red \"Ship\"[/color] around"
text = "Pursue vs. Seek Demo
Move the player around with WASD and notice the yellow Pursuer and the green Seeker follow
the red \"Ship\" around"
scroll_active = false