mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-28 09:47:16 +01:00
7eb91a6165
GSAI for Godot Steering AI
45 lines
1.0 KiB
GDScript
45 lines
1.0 KiB
GDScript
extends KinematicBody2D
|
|
|
|
|
|
var face: GSAIFace
|
|
var agent := GSAIKinematicBody2DAgent.new(self)
|
|
|
|
var _accel := GSAITargetAcceleration.new()
|
|
var _angular_drag := 0.1
|
|
var _cannon: Rect2
|
|
var _color: Color
|
|
|
|
onready var collision_shape := $CollisionShape2D
|
|
|
|
|
|
func _ready() -> void:
|
|
var radius = collision_shape.shape.radius
|
|
_cannon = Rect2(Vector2(-5, 0), Vector2(10, -radius*2))
|
|
_color = collision_shape.outer_color
|
|
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
face.calculate_steering(_accel)
|
|
agent._apply_steering(_accel, delta)
|
|
|
|
|
|
func _draw() -> void:
|
|
draw_rect(_cannon, _color)
|
|
|
|
|
|
func setup(
|
|
player_agent: GSAIAgentLocation,
|
|
align_tolerance: float,
|
|
deceleration_radius: float,
|
|
angular_accel_max: float,
|
|
angular_speed_max: float
|
|
) -> void:
|
|
face = GSAIFace.new(agent, player_agent)
|
|
|
|
face.alignment_tolerance = align_tolerance
|
|
face.deceleration_radius = deceleration_radius
|
|
|
|
agent.angular_acceleration_max = angular_accel_max
|
|
agent.angular_speed_max = angular_speed_max
|
|
agent.angular_drag_percentage = _angular_drag
|