godot-steering-ai-framework/godot/addons/com.gdquest.godot-steering-ai-framework/Behaviors/GSAIMatchOrientation.gd

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GDScript

# Calculates an angular acceleration to match an agent's orientation to that of
# its target. Attempts to make the agent arrive with zero remaining angular
# velocity.
# @category - Individual behaviors
class_name GSAIMatchOrientation
extends GSAISteeringBehavior
# The target orientation for the behavior to try and match rotations to.
var target : GSAIAgentLocation
# The amount of distance in radians for the behavior to consider itself close
# enough to be matching the target agent's rotation.
var alignment_tolerance : float = 0.0
# The amount of distance in radians from the goal to start slowing down.
var deceleration_radius : float = 0.0
# The amount of time to reach the target velocity
var time_to_reach : float = 0.1
# Whether to use the X and Z components instead of X and Y components when
# determining angles. X and Z should be used in 3D.
var use_z : bool = false
func _init(agent: GSAISteeringAgent, _target: GSAIAgentLocation, _use_z : bool = false).(agent) -> void:
self.use_z = _use_z
self.target = _target
func _match_orientation(acceleration: GSAITargetAcceleration, desired_orientation: float) -> void:
var rotation : float = wrapf(desired_orientation - agent.orientation, -PI, PI)
var rotation_size : float = abs(rotation)
if rotation_size <= alignment_tolerance:
acceleration.set_zero()
else:
var desired_rotation : float = agent.angular_speed_max
if rotation_size <= deceleration_radius:
desired_rotation *= rotation_size / deceleration_radius
desired_rotation *= rotation / rotation_size
acceleration.angular = ((desired_rotation - agent.angular_velocity) / time_to_reach)
var limited_acceleration : float = abs(acceleration.angular)
if limited_acceleration > agent.angular_acceleration_max:
acceleration.angular *= (agent.angular_acceleration_max / limited_acceleration)
acceleration.linear = Vector3.ZERO
func _calculate_steering(acceleration: GSAITargetAcceleration) -> void:
_match_orientation(acceleration, target.orientation)